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Concept art: Noa on a white Whitecrest balcony at night looks at a glowing war map with a white AI sphere at its centre; fires burn far below the clouds Idea

VENTFALL

Doom Dome

Noa wants to know what the machines really want.

What it is

Whitecrest. Clean, quiet, everything works. The city and all its domes are run by the central AIs, and everyone is sure they know what for.

Noa knows the rules better than anyone. And she starts to notice what the rules say shouldn't be there: wars down below that nobody declared, and machine decisions that don't add up to their official goal.

The fourth game of the series is Noa's story. Every VENTFALL game is about love. This one too.

The idea

A strategy game. From the white balconies you can see it all: the domes, the fronts, the machines' decisions.
The mystery of the series. The real goal of the central AIs is the big question of VENTFALL. Noa sets out to answer it.
Against war. From up here a war is only small lights under the clouds. That doesn't mean it isn't there.

Status

This is only an idea for now: we are still dreaming it up. The title is a working one, the picture is concept art, not a frame from the game.

While you wait, you can fall down the tower with Bo in the first game of the series.

Be the first to know

We will write when the idea becomes a game. Meanwhile, on Telegram, we show how the games of the series are made.

Telegram channel

The developer's channel, N life public, in Russian: how the games are made, art, news of the series.

Desktop only

Return to Sender runs only in a browser on a computer: it is played with a keyboard or a gamepad. Open ventfall.com on a laptop or PC.